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Deep rock galactic gunner builds
Deep rock galactic gunner builds







deep rock galactic gunner builds
  1. #DEEP ROCK GALACTIC GUNNER BUILDS GENERATOR#
  2. #DEEP ROCK GALACTIC GUNNER BUILDS MODS#
  3. #DEEP ROCK GALACTIC GUNNER BUILDS FREE#

Unlike the minigun, the “Thunderhead” does require you to reload, but with no overheating mechanic, you're free to blast away to your murderous little heart's content.

deep rock galactic gunner builds

The primary weapon for this build is the "Thunderhead" Heavy Autocannon. Trading direct damage for splash damage, “The Carpet Bomber” is a build to be reckoned with. This builds specializes in just that, taking out as many weaker enemies as you possibly can. As the Gunner, it's your job to tear through those waves. A swarm is a sure thing in the caves of Hoxxes IV.

deep rock galactic gunner builds deep rock galactic gunner builds

One thing is certain in Deep Rock Galactic, you will be fighting hundreds of bugs, wave after wave after wave.

  • Perks: Thorns, Resupplier, Strong Arm, Dash, Heightened Senses.
  • “BARRACUDA” Armor Rig, Modifications: 3,2,1,3.
  • "Bulldog" Heavy Revolver, Modifications: 1,3,3,1,2 Overclock: None.
  • "Lead Storm" Powered Minigun, Modifications: 3,1,3,2,2 Overclock: None.
  • Minimizing the downsides of your otherwise powerful weapons.
  • These two can get you out of a lot of sticky situations when used correctly. The active perks here are two of the best perks for beginners, “Dash” and “Heightened Senses”. “Thorns” to protect you from swarmers, “Resupplier” to give yourself some extra time when resupplying inside of your shield, and “Strong Arm” to be able to throw heavy minerals farther while you’re sliding down your ziplines. To finish it all off, the three passive perks for “The Begunner” are “Thorns”, “Resupplier”, and “Strong Arm”. That build will from here on out be referred to as the 3,2,1,3. The “BARRACUDA” Armor uses a build that you'll see more than once on this list and others. It's exactly what it sounds like, a typical frag grenade that sticks to anything you throw it at. The first grenade available to the Gunner is the Sticky Grenade. Increase that speed with the “Increased Motor Traction” modification. When traveling down a zipline, you can slide down at breakneck speeds to escape danger. This is very helpful when exploring large, complex caves in search of precious minerals. As far as modifications go, “Reinforced Cables” and “Reinforced Anchors” increase your zipline’s length to 50 meters. But if used correctly, it can provide you an aerial view of the whole battlefield and a safe space to rain down pain upon your foes. The Gunner’s traversal tool, the Zipline Launcher, can be a bit limiting. These will give your shield an extra three seconds of run time and increase your shield radius by half a meter. Choose the modifications “Improved Projector”, “Larger Capacitors”, and “Improved Efficiency”. The method used in this build aims to give you as much time as possible inside of your shield. There are many different approaches to choosing a loadout for the Shield Generator. Seconds you can use to revive downed teammates, resupply, or hold your ground to fend-off groups of enemies. Throwing down your shield can buy you precious seconds of safety.

    #DEEP ROCK GALACTIC GUNNER BUILDS GENERATOR#

    The Shield Generator is perhaps the most important support tool in Deep Rock. It might take a little while longer for them to die, but you’ll still only need one shot. And for the few times when you miss that weak spot, “Neurotoxin Coating” will poison your enemy. Having careful aim is key to using the "Bulldog", so you’ll want to pick up “Hollow Point Bullets” to increase your damage when hitting an enemy's weak spot. At the second and fourth tiers, take the “Expanded Ammo Bags”, you're going to want to be able to one-shot as many bugs as you can, and for that, you'll need extra ammo. This hand cannon only holds four bullets at a time, so your first modification should be “Quick Fire Ejector” to reduce reload times. It's essentially a pocket-sized sniper rifle. If you thought the minigun was a super-powered starter weapon, wait till you get a load of the "Bulldog" Heavy Revolver, the Gunner’s starting secondary weapon. With the number of Glyphids you’ll be decimating, you can bet the “Lead Storm” will stay just as cool as you’ll feel using it.

    #DEEP ROCK GALACTIC GUNNER BUILDS MODS#

    These two mods minimize the minigun’s inherent downsides by reducing the spin-up time needed before you actually start firing and providing you with the ability to slightly cool down your minigun with every bug you kill. The final modifications you should choose are “Lighter Barrel Assembly” and “Cold As The Grave”. “Blow Through Rounds” will allow your bullets to penetrate enemies and hit targets behind them, making this mini cannon a hoard melting machine. You may think 2400 is already more than enough, but you'll be thankful to have this extra 600. Next, “Oversized Drum” will give you 600 more bullets. The first modification you want to choose is “Improved Platform Stability”, which will decrease your spread by 75%.









    Deep rock galactic gunner builds